FanVision

fanvision, diego vida, produzione cinematografica, film productions, talent scout, vfx, 3d animations, organizzazione spettacolo, events, spot, commercial, marketing, personal shopper, fotografo per matrimoni a catania, tv show, cinema

ANIMATOR

Job Title: Animator
Department: 3D
Location: Los Angeles & Tokyo
Closing Date: N/A
Reports To: Head of Animation
Direct Reports: Lead/Supervisor/Producer
Key Purpose of the Job
An Animator is responsible for expediting high quality character/creature animation for feature films.
Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion.
Be aware of project schedules and be capable of delivering work to deadlines.
Must communicate well and be willing to take notes and direction.
Must work well in a team.
Needs To Do
Work closely with the animation lead/supervisor to create believable animation with convincing performances and motion.
Be aware of project schedules and be capable of delivering work to deadlines.
Must communicate well and be willing to take notes and direction.
Needs To Know
3+ years CG experience, ideally within feature films
Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form.
Ability to problem solve and predict potential problems with assigned tasks.
Thorough knowledge of Maya
Needs To Be
Well versed in the principles of animation
Ability to work well in a team environment
Highly motivated
Adaptable
Must communicate well and be able to take notes and direction
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with
your CV, covering letter, showreel and breakdown.
Job Title: Animator

CONCEPT ARTIST

Job Title: Concept Artist
Department: 3D
Location: Los Angeles & Tokyo
Closing Date: N/A
Reports To: Head of 3D
Direct Reports:
Key Purpose of the Job
To create concept artwork to a brief provided by a client or internal VFX supervisor.

Needs To Do
Rapidly generate and adapt ideas to a specific brief and within tight deadlines working closely with the client or VFX Supervisor. Complete detailed presentation artwork to a high standard.
This will require an artist who is comfortable in a variety of aesthetic styles and technical implementations.
Needs To Know
Thorough knowledge of creative and artistic methods and techniques
Technical proficiency in photography with an emphasis on composition, depth, lighting and colour
A minimum of 3 years experience on feature films
Demonstrable skill in 3D tools such as Mudbox, ZBrush and Maya an advantage
Excellent verbal and written communication skills
Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline
Needs To Be
Able to take artistic and technical direction positively and work well within a team environment.
Pro-active
Team oriented
Adaptable
Measures of Performance
On time delivery
Continuous improvement
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.

- See more at: http://www.fanvision.webs.com/

EFFECTS TECHNICAL DIRECTOR

Job Title: Effects Technical Director
Department: 3D
Location: Los Angeles & Tokyo
Closing Date:
Reports To: Head of 3D
Direct Reports: CG Supervisor and Sequence Supervisor
Key Purpose of the Job
Through complex problem solving, using both Maya and Double Negative’s proprietary Voxel based render system and custom pipeline tools, creating VFX for film.
Needs To Do
The position of FX Technical Director requires someone with a thorough knowledge of 3D Computer Graphics, with several years of experience in a similar role working on broadcast or film projects.
Needs To Know
Full knowledge of Maya (Mel knowledge a plus) and/or Houdini
Effects animation experience
Familiarity with pipeline issues
Experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle and rendering voxel based systems
Minimum of 6 months demonstrable experience in effects work on feature films
A good general TD BG is desirable
Needs To Be
Pro-active
Technically adept
Team oriented
Adaptable
Able to take direction
Measures of Performance
Delivery of required content, on time
Continuous improvement
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.
- See more at: http://www.fanvision.webs.com/

MATCHMOVE SUPERVISOR

Job Title: Matchmove Supervisor
Department: 3D
Location: Los Angeles & Tokyo
Closing Date:
Reports To: Head of 3D
Direct Reports: Matchmove crew
Key Purpose of the Job
To oversee matchmoving aspects of project-based, in-house visual fx production
Needs To Do
Supervision of matchmoving work
Managing team of matchmove artists
On-set matchmove data collection
Needs To Know
Must have experience supervising the matchmoving on a feature film production
On-set data collection experience.
Strong working knowledge of Maya.
Experience with industry standard tools Boujou, PFtrack, 3d Equaliser, SynthEyes etc.
A degree or equivalent in Computer Graphics, Animation or other related course
Needs To Be
Pro-active
Very meticulous and accurate, and able to create tidy scenes that get passed on through our pipeline
A good eye for detail and ability to work under pressure on potentially short turn around times
Team oriented
Adaptable
Accepting of change
Measures of Performance
On time delivery
Continuous improvement
Advancement of matchmove artists within the team
To apply for this role please email you CV, covering letter, showreel and showreel breakdown to fanvisionjobs@emaail.com.
Apply for this role online
- See more at: http://www.fanvision.webs.com/

2D COMPOSITING SUPERVISOR

Job Title: 2D Compositing Supervisor
Department: 2D
Location: Los Angeles
Closing Date:
Reports To: VFX Supervisor and Producer
Direct Reports: Head of 2D
Key Purpose of the Job
To lead and manage a compositing team both creatively and technically.

Needs To Do
Hands on supervision of compositing work.
Developing production methodologies, creative approaches and composite problem-solving.
Provide technical guidance and training to those in your team.
Working directly with VFX Supervisors on site and remotely with London.
Briefing compositors and providing constructive feedback to ensure consistency.
Lead rounds, desk reviews and run dailies sessions.
Managing production workflow and pipeline.
roduction bidding current and future projects.
Take ownership and be responsible for the team and quality of the work
Needs To Know
You must have a minimum of 6 years as a Compositor and 2 years as a Comp Supe.
Strong Technical knowledge of Nuke at the expert level.
Strong understanding of 3D and CG integration within 2d workflow
Understanding Color pipeline management (luts, neutral grades, DI, etc.)
Onset supervision experience a bonus but not essential.
Critical eye for detail, and be able to communicate visual aspects to the team.
Ability to provide creative and artistic solutions to compositing challenges.
Experienced in project management, balancing quality with time constraints.
Needs To Be
Pro-active.
Team oriented.
Adaptable.
Accept change.
Calm under pressure.
Measures of Performance
Quality of final VFX shots.
On time delivery.
Please apply for this role at fanvisionjobs@emaail.com

- See more at: http://www.fanvision.webs.com/

3D SUPERVISOR

Job Title: 3D Supervisor
Department: 3D
Location: Los Angeles & Tokyo

Closing Date: N/A
Reports To: Creative Director
Direct Reports: N/A
Key Purpose of the Job
Needs To Do
Provide technical and artistic leadership for cg departments including modelling, texturing, look development, effects and lighting and rendering.
Set objectives for artists and monitor their progress.
Interpret the artistic brief from the director / vfx supervisor.
Take responsibility for the allocation of resources across the show in order to achieve production goals.
Specify cg pipelines to ensure efficient shot production and supervise their implementation.
Manage communication between departments.
Ensure that all work is of a high standard both artistically and technically.
Work with R&D to specify new tools as required and provide continuing feedback on their effectiveness.
Manage staff effectively so that they work well in a team and continue to be as effective as possible.
Needs To Know
Should have a comprehensive understanding of all areas of CG production including rendering, lighting, scripting and creature setup.
Must be very familiar with 3D software packages, particularly maya, houdini and prman.
Knowledge relating to animation and compositing is an advantage.
Needs To Be
Pro-active and good at solving problems.
A good communicator who can work well with artists of all types.
Adaptable.
Measures of Performance
Delivery of projects on time.
Smooth running of projects.
Achieving consistently high standards of work across the project.
Continuous improvement.
To apply please email fanvisionjobs@emaail.com

- See more at: http://www.fanvision.webs.com/

TEXTURE ARTIST

Job Title: Texture Artist
Department: 3D
Location: Los Angeles
Closing Date:
Reports To: Head of 3D
Direct Reports: CG Supervisor, Lead Texture Artist
Key Purpose of the Job
To create photo realistic textures and other related maps or images for mapping on to 3D objects.
Needs To Do
In most visual effects work, the textures need to be created to a high level of realism and fit the requirements of the model pipeline and shading set up. It will be essential to work closely with the other members of the project team in these areas. It will be necessary to learn some of our in house systems and become fluent in their use, as well as learn other off the shelf packages as required. Images may need to be created from scratch, but it is more likely that the artist will need to make use of extensive reference photography as source material. They may also need to source their work from a variety of other visual resources (paintings, reference books, architecture).
Needs To Know
A full working knowledge of Photoshop, or similar paint package, is vital. Knowledge of Body Paint, Deep Paint or other 3D paint packages would be a big advantage.
Strong visual skills - a good eye for detail, scale, composition, colour and form. Supporting artwork such as a portfolio will be considered, but is not essential.
A good knowledge of how the texture painting work fits into the bigger picture, particularly in relation to the Modelling and Shading &Look Development areas.
Work closely with a Modeller to determine a optimal UV layout.
Comfortable with Windows and/or Mac operating systems. A good knowledge of Linux would be an advantage. Knowledge of Maya and/or rendering software a plus.
At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account.
Needs To Be
Team oriented
Able to learn new work flows and methods
Able to adapt to changing requirements or briefs
Resourceful
Measures of Performance
On time delivery
Show continuous improvement
Ability to deliver the required look at an appropriate level of detail or realism
If you wish to apply for this role, please email your CV, covering letter, showreel and showreel breakdown to fanvisionjobs@emaail.com .
- See more at: http://www.fanvision.webs.com/

GAME PROGRAMMER

Job Title: Game Programmer
Department: Videogames

Location: Los Angeles & Tokyo
Closing Date:
Reports To: Head of 3D
Direct Reports:
Key Purpose of the Job
To (re) create cool videogames that are to be used as an element to either match the target.
Needs To Do
Work with the CG team overseesing their progress in live action footage, digital still photography, rendered cg elements and digital paint to create believable environments that are to be seamlessly integrated into the film.
This will require an artist who is comfortable in a variety of implementations, be it 2D backdrops, textured elements/fixes and complex 2.5D/3D projections.
At times, programming the game step by step and working with the QA Tester for make sure about the quality and may also be asked to learn new proprietary software.
Needs To Know

Your tasks
Development of casual and social games with HTML5
Further development of GameDuell’s existing games
What we expect
You have mastered the concept of object orientation
You have experience in JavaScript, HTML, CSS and/or Java
You write well-commented and easily understandable code
You have a good eye for design and a working understanding of usability
You are interested in casual gaming and online communities
You display an eagerness to work both independently and as a part of a team
What we offer
Demanding tasks and new challenges
A first-class, innovative product that incorporates diverse areas: games, online tournaments and community features
The opportunity to work independently and interesting possibilities for your personal development
A versatile, performance-oriented, friendly and international team that guarantees fun on the job

• A minimum of 3 years experience on feature films. Experience in matte painting for television would also be taken into account.
• Excellent verbal and written communication skills.
• Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline.
Needs To Be
Able to take artistic and technical direction positively and work well within a team environment.
Pro-active
Team oriented
Adaptable
Measures of Performance
On time delivery
Continuous improvement
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.
- See more at: http://www.fanvision.webs.com/

MATTE PAINTER

Job Title: Matte Painter
Department: 3D
Location: Los Angeles & Tokyo
Closing Date:
Reports To: Head of 3D
Direct Reports:
Key Purpose of the Job
To (re) create photo realistic matte paintings that are to be used as an element to either embellish or replace live action footage.
Needs To Do
Work with live action footage, digital still photography, rendered cg elements and digital paint to create believable environments that are to be seamlessly integrated into the film.
This will require an artist who is comfortable in a variety of implementations, be it 2D backdrops, textured elements/fixes and complex 2.5D/3D projections.
At times, they may also be asked to learn new proprietary software.
Needs To Know
Thorough knowledge of advanced matte painting techniques including colour space, digital paint techniques and Photoshop file management (be it file format, bit depth resolution or appropriate layering of elements).
A good understanding and application of basic perspective as a basis for a form building/correcting strategy in the creation of the digital environments.
Technical proficiency in photography with an emphasis on composition, depth, lighting and colour.
• Working knowledge of the basic principles of 3D texture projections in Maya.
• A minimum of 3 years experience on feature films. Experience in matte painting for television would also be taken into account.
• Excellent verbal and written communication skills.
• Professional aptitude for time management in relation to bringing multiple priorities and tasks to completion within a set deadline.
Needs To Be
Able to take artistic and technical direction positively and work well within a team environment.
Pro-active
Team oriented
Adaptable
Measures of Performance
On time delivery
Continuous improvement
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.
- See more at: http://www.fanvision.webs.com/

RIGGER

Job Title: Rigger
Department: 3D
Location: Los Angeles & Tokyo
Closing Date: N/A
Reports To: Head of Rigging
Direct Reports: Supervisor / Producer
Key Purpose of the Job
The Rigger is responsible for creating animation rigs for characters, creatures, props and vehicles. The role may require the implementation of proprietary tools to aid in the creation of a rig. The Rigger must collaborate with the CG Lead and the Animation Lead to develop the most suitable rigging solutions.
Needs To Do
Work closely with the CG Lead to ensure that the rig is pipeline friendly for texturing, lighting and rendering.
Work with the Animation Lead/Supervisor to develop an intuitive and responsive rig for each character.
Work with The Rigging Lead to meet project schedules and manage their time to the successful delivery of rigs within those schedules.
Communicate with the Modelling Department to ensure that models are suitable for rigging.
Communicate with the R&D Department where necessary to effectively help develop the tools and technology to aid in delivering high-quality rigs.
Needs To Know
5+ years CG experience, ideally within feature films
Ability to perform visual and analytical problem solving in 3-dimensional space, including the ability to accurately interpret 3D layouts and analyse 3D form.
Ability to problem solve and predict potential problems with assigned tasks.
A thorough knowledge of Maya and Mel
Needs To Be
Ability to work well in a team environment
Highly motivated
Adaptable
Accepting of change
Measures of Performance
Must achieve set quota per week/month
Make sure team meet weekly/monthly quota
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.
- See more at: http://www.fanvision.webs.com/

ON-SET VISUAL EFFECTS SUPERVISOR

Job Title: On-Set Visual Effects Supervisor
Department: Films
Location: Los Angeles & Tokyo
Closing Date:
Reports To: Visual Effects Supervisor
Direct Reports:
Key Purpose of the Job
The On-Set Visual Effects Supervisor is responsible for controlling the number, complexity, approach and recording of critical information for VFX shots in conjunction with the Overall VFX Supervisor(s). The goal being to achieve the best creative aims of the Director, Producers and DNegTV through the use of visual effects while keeping strictly within budget. Responsible for attending studio and locations and ensuring that good, clear communication occurs at all times between DNegTV, the Director/DOP and Producer.
Needs To Do
Requires thorough understanding of on-set production processes and shooting for VFX, and in particular TV VFX.
Work closely with DNegTV overall supervisor(s), Film director(s) and producer to develop and interpret their creative vision.
Management responsibility to coordinate on-set resources, shooting schedules and to maintain clear and constant communication back to DNegTV.
Needs To Know
At least 10+ years VFX post-production experience.
Previous on-set VFX Supervisor experience on at least 2 or 3 significant projects.
Needs to have an understanding of Directing/Lighting/Camera work/Practical Effects/Camera Gripping/Art.
Department/Production Design and Props.
Ability to design the approach to shooting VFX that is both aesthetically pleasing and simple to execute.
Ability to work under the pressure of main unit schedule and constraints.
Excellent communication, organisational, financial and budget management skills.
Previously or still expert in industry standard software packages such as Nuke, Maya or Houdini. A thorough understanding of the CG &2D principles and pipeline is essential.
Needs To Be
Proven team leader with strong motivational qualities.
Technically and creatively astute.
Highly organised.
Able to effectively communicate with people at all levels.
If you wish to apply for this role please send a CV, covering letter, showreel and showreel breakdown to fanvisionjobs@emaail.com
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV and covering letter.
- See more at: http://www.fanvision.webs.com/

ROTOSCOPE ARTIST

Job Title: Rotoscope Artist
Department: 2D
Location: Los Angeles & Tokyo
Closing Date: N/A
Reports To: Head of 2D
Direct Reports: VFX Supervisor / VFX Producer
Key Purpose of the Job
Rotoscope Artists work closely with the Compositors to integrate all layers and elements into a seamless visual effect shot. Rotoscope Artists assist the Compositors by producing mattes and preparing plates.
Needs To Do
Produce garbagemattes and accurate articulate mattes by using in-house roto software
Remove rigs and wires using Nuke and other Paint software
Prepare plates for the Compositors by dustbusting and scratch removal
Needs To Know
A working knowledge of Roto/Compositing package would be an advantage
An interest in Photography and digital manipulation would be an advantage
Needs To Be
Pro-active
A good artistic talent with a knowledge of composition and colour
A strong eye for detail and precision
Able to work under pressure amongst a large team
Able to take direction and feedback well from Compositors and Supervisors
Measures of Performance
Quality and precision of roto mattes and paint work
On time delivery
Continuous improvement and knowledge of 2D work flow and techniques
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.
- See more at: http://www.fanvision.webs.com/

3D Artist & VFX

If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.

VFX EDITOR

Job Title: VFX Editor 
Location: Los Angeles
Closing Date:
Reports To: Co-Head of Editorial
Direct Reports:
Key Purpose of the Job
Handle all editorial tasks required on a film and for internal PR/HR to the high standard expected by Double Negative.
Needs To Do
Maintain a thorough knowledge of all cuts, keeping them updated with latest scans/comps
Maintain shot and VFX databases
Have an expert understanding of all editorial tools
Client deliveries
Liaise with cutting rooms
Organise and drive dailies sessions and client meetings
Provide motivation and training for assistants
Work closely with internal production and artists
Cut in house reels
Edit Previs
Ability to train, encourage and support staff in their team
Delegate work fairly to encourage a conducive training environment
Ability to run group training sessions
Needs To Know
At least 2-3 years experience working in a VFX Editorial Department
Demonstrate proficiency in editing using Premiere
A firm understanding of the VFX process and terminology, LUTS and colour space
Good understanding of Film and HD video formats, files, frame rates and resolutions
Encoding/transcoding experience, sound understanding of video codecs and file formats
Strong problem solving
Excellent communication (internal teams and external clients)
Basic Photoshop
Understand film keycode and its applications
Premiere
Final Cut Pro
Compressor
DVD Studio Pro
Shotgun
2k playback software, such as Baselight, Framecycler or RV
Photoshop (Desirable, not essential)
Fedora Linux (basic) (Desirable, not essential)
Cinesync (Desirable, not essential)
Filemaker Pro (Desirable, not essential)
Needs To Be
Self motivated individual
Highly organised
Keen to learn new skills and applications
Excellent communicator
Strong multi-tasker
Good eye for detail
A team player
Problem solver
Calm under pressure
A love of film and VFX
If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.
- See more at: http://www.fanvision.webs.com/

CAMERAMAN & VIDEO EDITOR & DIRECTOR OF PHOTOGRAPHY

If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.

DIRECTOR & WRITER & CREW

If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and Screenplay.

SOUND DESIGNER & MUSIC COMPOSER

If you are interested in applying for this role, please email fanvisionjobs@emaail.com with your CV, covering letter, showreel and breakdown.